AI Insights · Timothy · October 2025
Top 5 Slime Games on Android in the US: Q3 2025 Performance
Explore the performance trends of the top slime games on Android in the US during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the top slime games on the Android platform in the United States displayed diverse performance trends. This analysis, based on Sensor Tower data, highlights key metrics.
My Talking Slimy - Slime Buddy from Pixeland OU showed a gradual decline in weekly revenue, starting at approximately $9.4K and closing the quarter at around $7.4K. Downloads fluctuated slightly, peaking at 3.7K early in the quarter and ending with a slight rebound to 3K. The app's weekly active users decreased from 32K to about 28K.
I, Slime by Games Hub Hong Kong Limited experienced a downward trend in weekly revenue, with figures dropping from $2.5K to just over $1K by the end of September. Downloads were sporadic, starting with 357, and encountering a surge to 6.3K mid-September before dropping again.
Super Big Slime: Black Hole 3D, developed by Supercent, Inc., had a relatively stable revenue stream, ending the quarter at around $400. Weekly downloads showed a resurgence from a mid-quarter low of 3K to over 3.7K. Active users decreased from 42K to 12K over the quarter.
Super Slime Simulator: DIY Art by Dramaton saw a consistent decline in revenue, starting at $311 and ending at $152. However, it maintained robust download numbers, peaking at 44K in mid-August. Active users decreased from over 187K to about 107K.
Slime Hole Master from KKGames Studio had minimal data available, with revenue beginning at $624 at the end of September.
These insights offer a glimpse into the dynamic landscape of slime games on Android. For more detailed data and trends, visit Sensor Tower.